Overall, it's part of what the Sandbox dev team wants with players exploring the world and each region feeling unique and worth exploring. The combat music is also dynamic in how it plays in PvP versus PvE situations.Boss themes are flexible, with three possible ones playing based on threat and type of the mob. In combat, the soundtrack is designed to adapt to threat level, with the percussion kicking in the more danger there is. The former, intended to feel like the beginning of a journey. The tutorial also gets new music, along with the Destiny Board.
Combat and bosses, cities and starter towns, and hideouts all have updated new music. Over the past year, Havemann and original composer Jonne Valtonen recorded new music with Prague's FILMharmonic Orchestra for the game. Senior Audio Designer Marie Havemann takes us through how Albion's music is planned and how they’ve decided to change it now, five years since the original soundtrack was recorded.